![]() ![]() In the track list and the comments metadata for each file, I have noted every trigger for each music track.Īlso, the game plays music two ways: on loop and finite. When she talks to Joyce however, “Golden Hour Breakfast” will play. ![]() For example, when Max goes downstairs for breakfast in the Price household in Episode 3 there is no music track playing. In many cases the trigger is the beginning of the scene, but in some cases it can be caused by a change in the scene as triggered by the player. Music in Life is Strange is controlled by triggers, meaning when an event occurs the game will play a music track or multiple tracks. In addition to variations of "The Storm" theme from the game, it also has instrumental guitar music by Sylvain Lux and "Glass Walls" by Nik Ammar.įor a more technical explanation of how music works, see this blog post. They play three instrumental tracks from Audio Network: Skate Park by Barrie Gledden and Richard Kimmings of all Audio Network tracks.įinally, Max can hear music from Evan’s room in the boy’s dorms in Episode 4: ( “Drifting By” by Richard Lacy and Sarah Elizabeth Lacy).Īlso, a lot of fans really enjoy the music from the Episode 1 launch trailer. The first is on the main campus in Episode 1, where Justin and the other skaters play their own music on a phone in addition to the non-diegetic background music. In all these cases I decided the music was too faint and not distinct enough to be worth including and was better classified as part of the background sound effects. I did not include what plays when Max focuses on a photo, as the game considers it a sound effect.Īdditionally, there are four appearances of music in the game that I do not include. While I do want this soundtrack to be as exhaustive as possible with regard to the original game, I also do not wish to compete with the official soundtrack release, which is why I decided not to include the instrumental tracks from the official soundtrack unless they are the same as what plays in the game.Īs for audio in the game itself, obviously this does not include dialogue or sound effects, with just a few sound effects that I will note in the track listing. For example, “Kate” from the official soundtrack has a slightly different arrangement on the official soundtrack. As I recall, only the teaser for Episode 4 has music (“Got Well Soon”) and the recaps play “Max & Chloe.” It also does not include the instrumental tracks from the official soundtrack, as many of those are slightly different than the music that plays in the game. This soundtrack does not include any music from trailers, teasers, or the recaps that play at the beginning of Episodes 2 - 5 unless that music is also present in the game itself. If anyone is interested in lyric transcription, contact me and I will gladly include your lyrics and give you credit. I do not guarantee they are 100% accurate, especially in the case of difficult songs to transcribe like “Got Well Soon.” Also, not all of the songs from Audio Network have lyrics online and transcribing those lyrics would be labor intensive and delay the release of the soundtrack. ![]() The official soundtrack only includes the original versions.Īdditionally, when possible I have included the lyrics with songs in their metadata. For these, I have included both the original version of the track and the edited version that appears in the game. These tracks were also included in the Life Is Strange Official Soundtrack, and in some cases, were shortened in the game. Licensed tracks not from Audio Network are almost always used in cutscenes and were officially released outside of Life Is Strange. Audio Network tracks are usually less prominent and not in cutscenes, such as the music Dana plays in her room, music at the Two Whales, and most of the music from the Vortex Club party. In turn, there are two types of licensed tracks: those from Audio Network and those that are not. ![]() This includes both instrumental tracks composed by Jonathan Morali and licensed music by various artists. This soundtrack has every piece of music that plays during the main game in order of appearance, resulting in 145 tracks and 6 hours and 7 minutes of music. ![]()
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